richRich Fallat is a visual effects artist who works out of Los Angeles, CA.  He specializes in texture painting, look development, hair/fur grooming, lighting, and compositing.

Raised in Seven Hills, OH, Rich excelled in athletics and art, which led him to college in St. Augustine, FL for baseball.  Eventually, he would end up at the Savannah College of Art & Design to play baseball, major in Visual Effects, and minor in Drawing.

His professional career began with a summer internship during senior year in 2005.  The training consisted of look development and pipeline technical direction at Walt Disney Feature Animation in Burbank, CA.  He would go on to graduate the following fall with Magna Cum Laude honors and lined up an apprenticeship with Rhythm & Hues Studios near Marina Del Rey, CA.

Rich worked with Rhythm & Hues studios for 5 years.  He started as a lighter, but soon moved into look development during his second show “A Night at the Museum.”  Eventually Rich would be assigned to lookdev, texture, and groom hero characters for films like “Mummy Tomb of the Dragon Emporer”, “Land of the Lost”, “Cabin in the Woods”, “Marmaduke”, and “Knight and Day.”

In early 2009, he moved on from a staff position to a new venture at Sony Pictures Imageworks where he would texture paint hero characters, light, and composite on the film “Green Lantern.”  While at Sony, he also worked on “The Amazing Spiderman” as a Senior Texture Painter and Look Development artist.

  • Michael Racela

    Awesome site, Richard. Congratulations. Love it. I’ll keep checking it for updates. Especially love your paintings and charcoals. But all of it is really impressive. Hope to see you soon!

  • http://www.richfallatjr.com/pixels Rich Fallat

    Thanks Mike, I appreciate it! I’m working on a new drawing as we speak so it should be up in a couple of weeks.

  • Les Taylor


    I am a “newbie” visual artist. I have been working in Maya for four months and have found myself venturing into character modeling and painting. I happened to stumble across your sss tut. http://richfallatjr.com/SSS_tutorial/sss_tutorial.htm

    I found it very helpful as you explained your maps very well. One problem, I am new to Graph Network sin Hypershade and I am unsure on how to properly set up a network with the .jpg maps you used. I assumed these are mapped directly into the fast skin sss attributes but not sure how. Any help/suggestions would be greatly appreciated as I am quite frustrated on how to do this.


    • http://www.richfallatjr.com/pixels Rich Fallat

      Hey Les, it’s been a long time since I worked with mental ray, and I wonder if there’s something newer and better than the misss_fast_skin shader at this point. Check out the Maya help docs for plugging in maps or check out sites like cgtalk.com. If you have any questions about texture painting and look development concepts for realistic skin, I’d be happy to share some info. But admittedly, I’ve been using proprietary software for the last few years, and won’t be of much help when it comes to specific technical questions dealing with Maya/Mental Ray.

      • Les

        Rich, Ha I just saw this. Thanks for your reply and I would love to hear your concepts about skin and tex painting.