Tag Archives: surfacing

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percy jackson: sea of monsters trailer

Finally, marketing for Percy Jackson: Sea of Monsters begins. It’s a nice little morale boost to see the stuff we’ve been working on over the last year released to the public. I textured and developed the look of the six-armed … Continue reading

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amazing spiderman visual effects breakdown

Finally got around to cutting together some select shots that I contributed to in the film “The Amazing Spiderman”. For this show, I textured many buildings in a digital recreation of 6th Avenue New York City, painted, sculpted, and frayed … Continue reading

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building new york city in the amazing spiderman

This gallery contains 6 photos.

A large bulk of time in the front end of post-production on the Amazing Spiderman was spent creating a digital 6th Avenue New York, New York that Spiderman would swing through during the final climax. I probably texture painted about … Continue reading

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tips for creating a demo reel that lands you a job

  demo reel, more important than a diploma When hunting for a job, the key element of the visual effects artist’s portfolio is the demo reel. I’ve sat through showreel review sessions on many occasions, and will give you some … Continue reading

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4 minute preview of “the amazing spiderman”

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  Essentially, one scene was added to the beginning of the theatrical trailer released a few days ago.  Spiderman lands on top of a bridge only to to find the Lizard causing a raucous.  He slings his web to catch … Continue reading

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imageworks technical papers

  spi siggraph papers gathered in one place http://library.imageworks.com/ There are some really informative pdf’s assembled on the imageworks website that were presented at SIGGRAPH over the years. Check them out,  if you’re like myself and  in to that sort … Continue reading

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one of my spiderman lookdev assets released

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the peter parker camera As the release date gets closer, more and more content from “The Amazing Spiderman” is being released.  I’m very interested to see how it turns out. The camera was texture painted by Nathan Boyd and I … Continue reading

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demo reel 2011

  demo reel of work up to the green lantern trailer release Look Development Texture Painting Lighting Hair/Fur Grooming Displacement Sculpting Compositing   demo reel 2011 shot contributions

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